Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Friday, June 17, 2011

Turned out to be a Designer with Costume Up Matches

Normally, females have a passion for process a lot more than roughness. Several hope to grow to be fashion designers if they develop. As well as a number that happens to be at the same time younger to know what a way custom can be, however like dressing having single mother's outfit in addition to integrating it in lots of strategies to be able to create these lovliest halloween costume for his or her tea social gathering with their stuffed animals. There exists a software this is a piece of cake not to mention bargain-priced to acquire admission to for all gals who want to touch up their very own techniques.Trend in InternetThanks anywhere int he planet big get through to in the Web, today women will get ability to access tons of types, clothes and accessories from all over the world, possibly through civilizations that are not the same as theirs.Precisely what it takes?There can be merely two things you require, your personal computer as well as Internet access. If you are scanning this write-up, you purchase them undoubtedly. If you've got a young boy at home, We're just about absolutely certain you've got these folks previously.Dressing up Up a Virtual DollThere are actually hundreds and hundreds of clothes up matches at the get through to of a variety of essential. With purely the thoughts as a restriction, software engineers and brands ready to create attire up games that include pretty much every hollywood and charm that you will find there's, and additionally classes of young ladies. From the Powerpuff ladies to the Bratz lifelike dolls, and from the RBD put young ladies to the cast list of Graduating Play, gals can play clothing designer with their favorite persona, vocalist, actress or high profile. You will find, of tutorials, commonly used anonymous toys dress up up activities, which are more acceptable for type merely game playing.GameplayDress up games can be equivalent to conventional standard paper lifelike dolls, except with a substantially broader choice of clothing. Young girls decide on from an array of various types of attire and gear for a personal little girls to have. Children wonderful by making the toy doll look and feel lovely, snazzy, sophisticated, cute, bizarre or what various other approach they'd are supplied up with.One of the the majority awareness areas of trying to play apparel up matches developed from locations most over the marketplace is that girls are exposed to kinds from distinctive nationalities. Steps outfitting an individual's barbies with Japan kimonos, Native american Saris, Philippine sombreros, This particular language bonnets, for example. Ceremony combin many parts from most over the modern world in structure to put together the most appropriate world-wide appear.Establishing Up a PortfolioIt's a good option to save your or your women's handy work on your laptop or computer for afterwards research. There are certain gains, for occasion, re-creating a search or trend in reality, or creating the software in order to spruce up a living room. You may as well benefit from one that you actually liked or really enjoyed as a filter track record on your home pc. Over instance, an investment portfolio that will demonstrate some others your deliver the results, or ensure that you get a bottom part to formulate designs of your very own. Of school, you can also post a branded release of your female's do the job on the fridge freezer, or an additional one of a kind destination, to show her how pleased you can be of your ex ingenuity.

Get the best info on fashion designer games. We have lots more information available.

Monday, June 6, 2011

Design as Literacy II

by Mike Kaechele

If you were interested in my previous post about Design as Literacy, here is the TEDxGR talk by Mickey McManus that inspired it. Enjoy!

Design as Literacy II

by Mike Kaechele

If you were interested in my previous post about Design as Literacy, here is the TEDxGR talk by Mickey McManus that inspired it. Enjoy!

Saturday, May 14, 2011

Fashion designers

Need 4 part-time fashion designers to design clothes for all ages.

Qualifications:
- 2 to 4 year degree in apparel design, fashion design, graphic design or equivalent experience (1 to 2 years work experience in the apparel industry) is ideal.
- Knowledge of Photoshop and Illustrator required.
- Familiarity with the apparel design or garment production process from concept to product.
- Time management skills.
- Ability to work under tight timelines while managing multiple priorities.
- Knowledge of colors and fabrics.
- Strong written and oral communication skills.
- Must be detail oriented and pay close attention to quality.
- Possible travel to China.



Email a one page resume for more information to job-9s972-2376325674@craigslist.org

Posted by Stephanie Coronado

Sunday, April 10, 2011

Bedding Designer

A major home fashion bedding company is looking for an experienced bedding designer. We sell to major retailers, like Target, JCP, Sears, Wal-Mart and Bed, Bath & Beyond. We offer a very dynamic, collaborative work environment.

Position requirements
Knowledge Photoshop and Illustrator a must.
Must have a creative mind
Ability to prioritize and manage workload with multiple deadlines and be organized.
Experience in bedding design is a plus but not necessary as we will train, but design experience is necessary

The company offers medical/dental benefits and a matching 401k plan.


Posted by Stephanie Coronado

Sunday, November 28, 2010

Calvin Klein Women's Jeans Designer

Designer Wovens Womens
Job Location :New York, NY
Department :Design
Division :Calvin Klein Jeans


Calvin Klein Jeans, a division of Warnaco Inc., has an exciting opportunity for a talentedDesigner Wovens Womens to join our team. Since the introduction of the original Calvin Klein jean in 1978, Calvin Klein Jeans has been positioned as an authentic designer jeans brand known for innovative fit and unique details and denim treatments. Clean, effortless styling with an element of edginess is the essence of the brand. Calvin Klein Jeans has always been a driving force in the fashion industry and is famous for its memorable advertising and innovative denim designs.


To design and execute seasonal concepts and strategies for the Calvin Klein Jeans line while maintaining the aesthetic. Involvement in all aspects of specific classification.

In addition, your primary responsibilities will include:

  • Work with product development team on developing new fabrics, trims, and washes.
  • Communicate with PD team to ensure vendors understand any special details, trim, or treatments so they can execute our visual.
  • Create tech packs with design team and technical designer: ensure accuracy and timeliness. Communicate details to PD.
  • Attend all cross functional and departmental meetings.
  • Work with design team on creating/ updating seasonal line sheet/map.
  • Partner with Manager and Merchandising team to review key concepts and line development to ensure all are in agreement.
  • Work with the Design Director on research.
  • Provide tear sheets, sketches, and samples bought from diverse sources: present newest concepts and silhouette ideas to manager.
  • Hold daily touch-base meetings with team members to organize workload and trouble shoot.
  • Attend all woven fittings, execute fit according to agreed upon direction.


The ideal candidate will also posses:
  • Collaborate with the product development, merchandising, research and development, textile and graphic teams to develop new concepts and techniques
  • Research trends for each season and shop the market for new top designs & details
  • Minimum of a 2 year degree in Design and a minimum of 5 years experience.
  • Knowledge of Microsoft Office, PLM, Web PDM, Illustrator, and Photoshop
  • Must have experience with wovens
  • Strong Management skills
  • Minimum of a 2 year degree in Design and a minimum of 5 years experience


At Warnaco, we offer exciting and challenging careers for people who are passionate about our brands and are determined to succeed in a fast-paced, creative environment. If you are looking for a culture that thrives on teamwork and collaboration while also recognizing individual contributions, then apply today.

See link to apply.

Posted by Stephanie Coronado

Saturday, November 13, 2010

Doll Fashion Designer

A toy company is looking for a talented designer to generate Doll Fashion designs. In this role you will be working under the design manager and generating illustrations and models of doll fashion concepts, while working within brand guides. You will be utilizing your knowledge of materials [textiles, miniatures, etc.] to participate in early stages of development, including costing and feasibility of manufacture.

You should have:
- 2+ years of experience in the toy, fashion or consumer goods industries
- Knowledge of youth fashion trends
- Knowledge of materials - textiles, patterns, plastics, etc.
- Knowledge of costing

This is an on-site, ongoing freelance role in Los Angeles with a pay rate between $25 and $30 hourly. For consideration please send your resume and samples to recruiter3@11thr.com
For additional opportunities, please visit www.11thr.com

Posted by Stephanie Coronado

Embellished Handbag Designer

A LITTLE BIT ABOUT MARY FRANCES ACCESSORIES, INC.

We are one of the leading embellished handbag and fashion accessory companies in the United States. We have been in business for over 20 years with a very loyal following of customers who are in search of a unique product. Our path has always been one of healthy growth that has been established by creating strong and trusting relationships as well as an extraordinary product. We distribute to over 2,000 boutiques both nationally and internationally as well as home shopping networks and department stores. We are a friendly, upbeat, and very busy privately owned & owner-operated office that currently employs 14 people in house - and we're looking for the right fit to join our team.

POSITION SUMMARY

The perfect candidate will have experience in heavy embellishment with an emphasis on handbags and uniqueness. We are looking for someone who can generate and execute ideas quickly as we work at a very fast pace. Please review our website at www.maryfrances.com for examples of our product.

This position could be a 20 - 40 hour / week.

SKILLS

- Unique artistry and good with textures
- Good with techniques that may incorporate beadwork, trims, and stone
- Skillful at drawing and "mechanicals" of each drawing
- 2 years + experience necessary
- Computer literate
- Experience communicating & working with overseas factories a plus
- Requires occasional international travel

Compensation: DOE

Qualified applicants please send your hourly requirements, cover letter, resume, & any applicable photos/links to your work to job-q4g6w-2056616803@craigslist.org. This is an exciting and rare opportunity for the right person!

Posted by Stephanie Coronado

Friday, July 2, 2010

The Design of Business (2009)

The Design of Business: Why design thinking is the next competitive advantage, by Roger Martin was a positive surprise as it was a quick read, well structured, delivered several interesting concepts and some in depth cases on design thinking and business model innovation.

Even though several of the cases are familiar for many readers (such as P&G, Apple, Cirque du Soleil, McDonalds and RIM) Roger, who is dean of the Rotman School of Management at the University of Toronto, professor of strategic management, and author of the book The Opposable Mind, adds interesting perspectives and sometimes information from behind the scenes working as a consultant and advisor. The book is an extension of Roger's popular article (free download) from 2004 with the same name.

The book in three bullet points:
  • It introduces and explores the concept of the "Knowledge Funnel" describing how knowledge advances from mystery to heuristic, to algorithm for businesses to gain efficiency and lower costs, and the activities of moving across the knowledge stages (exploration) and operating within each knowledge stage (exploitation).
  • To accelerate the pace at which knowledge advances through the Knowledge Funnel, it presents the concept of design thinking as the necessary balance between analytical thinking using deductive and inductive reasoning (with the need for reliability and the ability to produce consistent and predictable outcomes), and intuitive thinking (with the need for validity and to produce outcomes that meet a desired objective).
  • It discusses challenges (primarily the results of proof-based analytical thinking) faced by organizations, CEOs and individuals within organizations, to build structures and processes that foster, support and reward a culture of design thinking, and how different CEOs have used different approaches to generate successful outcomes.
A brief summary of the different chapters:

1. The knowledge funnel: How discovery takes shape
The introductory chapter starts with a story about McDonalds journey from mystery (how and what did Californians want to eat) to algorithm (stripping away uncertainty, ambiguity, and judgment from almost all processes). It briefly discusses analytical thinking, intuitive thinking and design thinking, to solve mysteries and advance knowledge, and the fine balance between exploring new knowledge and exploiting existing one.
It introduces and explores the concept of the "Knowledge Funnel" describing how knowledge advances from mystery to heuristic, to algorithm for businesses to gain efficiency and lower costs. This is explored also in later chapters: "Mysteries are expensive, time consuming, and risky; they are worth tackling only because of the potential benefits of discovering a path out of the mystery to a revenue-generating heuristic", "The algorithm generates savings by turning judgment… …into a formula or set of rules that, if followed, will produce a desired solution" and “Computer code – the digital end point of the algorithm stage – is the most efficient expression of an algorithm”.

It also addresses the need for organizations to re-explore solved mysteries, even the founding ideas behind the business, and not get too comfortable focusing on the "administration of business" running an existing algorithm.

In addition, the first chapter presents abductive logic, and some ideas originated by philosopher Charles Sanders Peirce; that it is not possible to prove a new thought concept, or idea in advance and that all new ideas can be validated only through the unfolding of future events. To advance knowledge we need to make a "logical leap of the mind" or an "inference to the best explanation" (or "Leaps of Faith" that John Mullins and Randy Komisar calls it in the book Getting to plan B see review/summary) to imaging a heuristic for understanding a mystery. Free preview of Chapter 1

2. The reliability bias: Why advancing knowledge is so hard
The second chapter focus on the distinction between reliability (produce consistent, predictable outcomes by narrowing the scope of a test to what can be measured in a replicable, quantitative way) and validity (produce outcomes that meet a desired objective, that through the passage of time will be shown to be correct, often incorporating some aspects of subjectivity and judgment to be achieved). Roger's main point in the chapter (or even in the book) is that today's business world is focusing too much on reliability (due to three forces: demand for proof, an aversion to bias and the constraints of time), with algorithmic decision-making techniques using various systems (such as ERP, CRM, TQM, KM) to crunch data objectively and extrapolate from the past to make predictions about the future. "What organizations dedicated to running reliable algorithms often fail to realize is that while they reduce the risk of small variations in their businesses, they increase the risk of cataclysmic events that occur when the future no longer resembles the past and the algorithm is no longer relevant or useful" With the turbulent times we live in, where new mysteries constantly spring up that reliable systems won't address or even acknowledge, businesses risk being outflanked by new entrants solving old and new mysteries developing new heuristics and algorithms. "Without validity, an organization has little chance of moving knowledge across the funnel. Without reliability, an organization will struggle to exploit the rewards of its advances… the optimal approach... is to seek a balance of both"

3. Design thinking: How thinking like a designer can create sustainable advantage
Chapter three starts with an interesting case of Research In Motion (RIM) that leads into the discussion of what is really design thinking. Roger uses the quote by Tim Brown of IDEO, "a discipline that uses the designer's sensibility and methods to match people's needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity" and adds himself "a person or organization instilled with that discipline is constantly seeking a fruitful balance between reliability and validity, between art and science, between intuition and analytics, and between exploration and exploitation". That designers live in the world of abductive reasoning, actively look for new data points, challenge accepted explanations to posit what could possibly be true (in contrast to the two dominant forms of logic - deduction and induction, with the goal to declare a conclusion to be true or false).

The chapter ends with the first discussion on roadblocks to design thinking (many more to come), with one being the corporate tendency to settle at the current stage in the knowledge funnel, and another how "highly paid executives or specialists with knowledge, turf and paychecks to defend” has the company's heuristics in their heads with no interest in advancing to the algorithm stage, making the executives less important. This leads nicely into the forth chapter about the transformation of Procter & Gamble.

4. Transforming the corporation: The design of Procter & Gamble
A.G. Lafley's transformation of Procter & Gamble from an incumbent in crisis to an innovative and efficient organization in just a few years has been widely covered in the business literature. As a student some years back I made an internship in P&G's Connect & Develop (connect with innovators outside the company and develop their ideas for P&G products), and have since been reading up on everything I can find about the transition and why other companies have not been able to make the same transition. Roger adds interesting perspectives, from his work with the company and its first vice president of innovation strategy and design, Claudia Kotchka, to develop "a comprehensive program that would provide practical experience in design thinking to P&G leaders". One of the top-down efforts being to drive brand-building from heuristic (in the minds of scarce and costly senior executives) toward algorithm, providing less senior employees the tools needed to do much of the work previously done by high-cost elites who then could then focus on the next mystery in order to create the next brand experience. The chapter also covers the Connect & Develop initiative and how it bulked up P&G's supply of ideas in the mystery-heuristic transition where it was thin, enabling it to feed more opportunities into its well-developed heuristics and algorithms of development, branding, positioning, pricing and distribution.

Another highly interesting topic covered in the chapter is the change of processes within P&G, including the strategy review, at P&G. Lafley recognized that the existing processes was a recipe for producing reliability, not validity, "so risky creative leaps were out of the question". A transition from annual reviews with category managers pitching, "with all the inductive and deductive proof needed to gain the approval of the CEO and senior management" to "forcing category managers to toss around ideas with senior management… to become comfortable with the logical leaps of mind needed to generate new ideas".

5. The balancing act: How design-thinking organizations embrace reliability and validity
The chapter focuses on the need to balance reliability and validity, and the challenges to do so (foremost all structures, processes and cultural norms tilted towards reliability). "Financial planning and reward systems are dramatically tilted toward running an existing heuristic or algorithm and must be modified in significant ways to create a balance between reliability and validity". Roger presents a rough rule of thumb "when the challenge is to seize an emerging opportunity, the solution is to perform like a design team: work iteratively, build a prototype, elicit feedback, refine it, rinse, repeat… On the other hand, running a supply chain, building a forecasting model, and compiling the financials are functions best left to people who work in fixed roles with permanent tasks". The chapter feels somewhat repetitive, in the uphill battle for validity, and more obstacles of change are presented:
  • Preponderance of Training in Analytical Thinking
  • Reliability orientation of key stakeholders
  • Ease of defending reliability vs. validity
In this chapter, Roger also discusses how design-thinking companies have to develop new reward systems and norms, with an example of how to think about constraints. "In reliability-driven, analytical-thinking companies, the norm is to see constraints as the enemy", whereas when validity is the goal "constraints are opportunities" and "they frame the mystery that needs to be solved".

6. World-class explorers: Leading the design-thinking organization
In chapter six several interesting cases, and approaches of different CEOs, are presented, one being the widely covered case of Guy Laliberté, and his Cirque du Soleil. Again Roger adds to the existing body of knowledge with the twist of reliability vs. validity in creating a new market, and the knowledge funnel taking a one-off street festival into an unstoppable international $600 million-a-year business with four thousand employees. Laliberté has reinvented Cirque's creative and business models time and time again, "usually over protests that he was fixing what was not broken and that he could destroy the company". Other CEOs and cases covered in the chapter are James Hackett of Steelcase, Bob Ulrich of Target, and Steve Jobs of Apple.

The role of the CEO and different approaches to build design-friendly organizational processes and norms into companies are discussed referring to the different cases presented.

Again, Roger returns to the reliability vs validity battle, now from a CEO perspective with terms such as "resisting reliability", "those systems-whether they are for budgeting, capital appropriation, product development…", and "counter the internal and external pressures toward reliability".

7. Getting personal: Developing yourself as a design thinker
In the final chapter the focus is on how a non-CEO can function as a design thinker and develop skills to individually produce more valid outcomes even in reliability-oriented companies. Roger refers back to his previous book The Opposable Mind, and the concept of a personal knowledge system as a way of thinking about how we acquire knowledge and expertise. The knowledge system has three components:
  • Stance: "Who am I in the world and what am I trying to accomplish?"
  • Tools: "With what tools and models do I organize my thinking and understand the world?"
  • Experiences: "With what experiences can I build my repertoire of sensitivities and skills.
Roger then presents the design thinker's stance, key tools (observation, imagination, and configuration), and how to obtain experiences by trying new things and test their boundaries.

Roger also presents five things that the design thinker needs to do to be more effective with colleagues at the extremes of the reliability and validity spectrum:
  • Reframe extreme views as a creative challenge
  • Empathize with your colleagues on the extremes
  • Learn to speak the languages of both reliability and validity
  • Put unfamiliar concepts in familiar terms
  • When it comes to proof, use size to your advantage

This is a great book and I recommend business developers and business model innovators to buy it, as it is a quick read with several important concepts and interesting cases to learn from. I believe design thinking has the potential to help managers break out from the Matrix they live in and again realize the real world behind the existing algorithms.

If you find this book review/summary helpful, please go to the Amazon book review page and rate my identical review "Helpful" Thanks!

Disclaimer: I read the book at the beautiful cliffs of Vernazza in Italy, and was in a very good mood. I actually read the book twice.

Other book reviews/summaries:
Business Model Generation (2009)
Getting to Plan B (2009)
Seizing the White Space (2010)

Monday, May 31, 2010

NARS Junior Graphic Designer (NYC)

Position: Junior Graphic Designer
Department: Marketing
Division: Nars
Location: New York, NY
Posted: 5/14/2010

Full-time
Contact: resumes@sac.shiseido.com


Responsibilities include, but not limited to:

Translate design elements into final printed material (POS, Collateral Web)
Responsible for development of assets including Seasonal Color Collection Updates for Website (Color pages, Home page, Flash treatments, and Color swatches)
Create bi-monthly e-commerce e-mail campaigns
Responsible for executing all NARS artwork
Creation of new primary packaging/labels (for all various market versions)
Partner with Package Development on all new packaging design to execute artwork; obtain new dyelines
Partner with Marketing/Regulatory on Primary/Secondary to ensure compliance of legal regulations and NARS standards
Responsible to meet all critical dates on release of artwork to ensure on time ship dates of all programs
Work with Marketing on all Merchandising/template updates
Basic Photoshop retouching

Qualifications:
Fluent in Adobe, CS3, Mac, Flash (a plus)
B.F.A. Degree plus 1-2 years experience in graphic design
Agency experience a plus
Detail oriented, ability to work in a fast paced environment, clean aesthetic
Passion for design & typography; interest in cosmetics & beauty


Posted by Kris Iringan

Urban Decay Traffic Coordinator (Newport Beach, CA)

The Urban Decay design team needs a gatekeeper! The Traffic Coordinator (TC) serves as the liaison between the design department and the rest of the company. They are responsible for efficiently and effectively moving work orders through to completion, improving communication, and ensuring that all deadlines are met. They will establish and evolve a traffic system to manage workflow and improve productivity of the design department.

JOB RESPONSIBILITIES:

Traffic Management
The Traffic Coordinator facilitates the flow of work orders within the office. They meet with members of sales, marketing, product development, and office management to assist them with creating work orders for the creative department. The TC will then assign the work to the appropriate designer and confirm deadlines. They will ensure that all jobs are completed on time, and as requested. If a more important job surfaces, it will be the TC who shuffles the designers’ schedules, negotiates with requestors, adjusts deadlines if necessary, and communicates these changes to all involved. They must know where a job is at all times: out for approval, still in development, at the printer, or delivered to the requestor. The TC must push the job through all its stages and do so on time.

Productivity/Maintenance of Designers’ Schedules
The TC is responsible for maximizing each designer’s time, and ensuring that all jobs are given reasonable deadlines so that the designers can produce the best work possible. It is the TC’s duty to inform a requestor if the job they are submitting has a deadline that is not feasible, based on either the time needed for design/production, or the number of jobs already in the queue. They must help designers prioritize their jobs, making sure that the most important jobs are completed, while not overlooking smaller jobs. Any changes in deadlines or schedules are to be communicated to both the requestors and designers involved.

Establishment/Maintenance of Traffic System
This is a new position. The TC will be responsible for creating and maintaining a traffic system, which may include: a digital project management system, old fashioned job jackets, job request forms, a master project management timeline/critical path, etc. The TC is expected to proactively grow this system along with the needs of the company. They should continually evaluate and improve this system.

Note: The Traffic Coordinator will not handle print production at this time, but may grow into this role if needed.

VALUES:
A successful Traffic Coordinator will have time management skills far superior to the average person. They will be highly organized with a keen eye for detail. Verbal and written communication skills are a must. A Traffic Coordinator must understand what the requestor (a sales/businessperson) is looking for, and be able to communicate this to a designer (creative person). A Traffic Coordinator must be assertive: They will often need to tell a requestor that their job cannot physically be completed in the length of time requested. They will also need to tell a designer that to find a way to complete the task at hand. Must have solid judgment to determine which jobs are most important and should be prioritized over others. Trustworthiness and the ability to gain the respect of peers are very important. A positive, can-do attitude is a must.
We have an amazing team dynamic that we want to preserve, but we need a whip-cracker. If you can do this while still making friends, you’re the right person for the job!

SPECIFIC JOB KNOWLEDGE, SKILL AND ABILITY
  • Highly organized, detail-oriented, able to meet deadlines and inspire others to do so.
  • Knowledge of traffic systems at other establishments: agencies, design houses, or in-house departments.
  • Basic design, print and production knowledge a big plus.
Education/Experience/ Licenses Or Certificates:
  • Four year degree strongly preferred, equivalent experience will be considered.
  • 3-5 years previous experience in a similar position.
Software:
  • Basic MS Office Software knowledge
  • Basic knowledge of Adobe Illustrator, Photoshop, InDesign helpful
  • Basic Mac system/software knowledge helpful
  • Resourceful with internet
Any parties interested in this position should forward resume to: marketingJobs@urbandecay.com

OR

Urban Decay Cosmetics
Attn: Marketing - Jobs
833 W. 16th St.
Newport Beach, CA 92663

Urban Decay is an Equal Opportunity Employer



Posted by Kris Iringan

Sunday, May 23, 2010

Menswear Fashion Designer (Los Angeles)

Fashion designer wanted for Mens Apparel design & manufacture house. Candidate must be able to take design from concept to tech pack. Must have 2-3 years experience in woven tops/bottoms & apparel graphic. Experience in denim, jackets, tee shirt graphics are a plus. Advanced Illustrator/Photoshops skills are a necessity. Must have the desire to create cutting edge apparel & the drive to succeed in the fast paced apparel industry.

Send resume & portfolio for consideration.

  • Location: Los Angeles (downtown)
  • Compensation: DOE
  • Principals only. Recruiters, please don't contact this job poster.
  • Please, no phone calls about this job!
  • Please do not contact job poster about other services, products or commercial interests.




PostingID: 1752437819


Posted by Kris Iringan

Sunday, May 9, 2010

Charlotte Russe eCommerce Digital Production Artist (San Francisco, CA)

SUMMARY
Primary focus is post and mechanical production of digital assets for eCommerce, Digital Engagement and Print Production. We have an immediate need at Charlotte Russe for a digital production artist to process and perfect our eCommerce product & outfit photography as well as create final mechanicals and provide creative development support. This role works closely with our eCommerce & Marketing Operations team alongside a photographer at our corporate headquarters in San Francisco, California.

The Digital Production Artist is responsible for in-house development and production of marketing materials (mostly web) for eCommerce, along with Display, Advertising, In-Store, Windows, Packaging, Relationship Marketing, Public Relations and Events as time permits and priority requires. Looking for a highly efficient, talented and technical digital production artist (this is not a design role) with the abilities to understand creative direction and translate that technically to achieve a specified result. This role requires creative problem solving and an ability to thrive in a fast paced, high volume digital studio environment. This position is part of a digital studio production environment focused on women’s apparel, footwear, handbags and accessories photography and marketing collateral.

You will be responsible for rapidly processing high-quality digital files and specifications while maintaining consistently high standards for accuracy, aesthetics, detail and productivity. This position requires expertise in Adobe Creative Suite 4 and LightRoom as well as an ability to judge color accuracy and troubleshoot file and font issues. Knowledge of XML, Flash, Java and AppleScript would be a plus. Duties include image editing including: retouching (fashion, skin, hair, beauty) color correcting, silhouetting products with clipping paths, perspective control and ability to properly format layouts as demonstrated in Style Guides. Must be extremely flexible with work hours when and if extra time is required to meet critical milestones.

ESSENTIAL DUTIES AND RESPONSIBILITIES
include the following. Other duties may be assigned.
Edit/enhance vendor and in-house product images.
Edit vendor and in-house video would be a plus.
Scan product images and process video as needed.
Ensure all daily work is archived at the end of the day.
Ensure all end of the day files are pushed daily and or when as scheduled for release.
Hands-on Adobe Creative Suite 4 on Mac work with responsibility for creation of final mechanicals & support of creative development.
Build electronic files (mechanicals) with adherence to Charlotte Russe, digital and pre-press standards:
  • Mark up call-outs and instructions clearly.
  • Develop and maintain electronic templates.
  • Maintain project/brand portfolio.
  • Archive files for assigned channel
Work independently as well as with direction to achieve objectives.
Work directly with other departments to help solve problems as assigned.
  • Work from program schedules and status to manage time and prioritize daily workload.
  • Ensure work is completed on time.
  • Schedule support through Studio Manager as needed.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
  • Expertise with Adobe Photoshop required, any additional photo editing software knowledge a plus.
  • Expertise with Adobe InDesign, Illustrator, Typefaces, Print & Web Production required.
  • Flash, Dreamweaver and automating workflows with Java/AppleScript would be a plus.
  • Expert layout and design skills.
  • Understanding of RGB, LAB, CMYK and the 4-color printing process.
  • Ability to work on both Mac and PC platforms (eCommerce CMS tools). Primarily Mac.
  • Organized with the ability to manage numerous projects, tight turnaround times, scheduling conflicts,
  • revisions and technical challenges effectively.
  • Ability to be both creative and technical.
  • Ability to independently solve problems is an essential skill for this position.
  • Ability to take direction within an ad agency enviroment.
  • High level of attention to detail and desire to define best practices.
  • Ability to produce high quality product image files and mechanicals under tight deadlines.
  • Foresight with special projects to tailor and redefine the process as needed.
  • Ability to sustain professional demeanor despite unscheduled work, revisions and short timetables.
  • Ability to understand technical implementations and limitations.
  • Excellent documentation and presentation skills
  • Strong oral and written communication skills
  • Enthusiasm for the creative and technical processes. Desire to explore, understand and use new software and other technological advancements related to our business.
  • Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
  • Awareness of design and process trends.
  • Passion for Fashion.


To Apply for this position, please CLICK HERE


  • Location: San Francisco, CA
  • Compensation: Competitive
  • Principals only. Recruiters, please don't contact this job poster.
  • Please, no phone calls about this job!
  • Please do not contact job poster about other services, products or commercial interests.




PostingID: 1730305716

Posted by Kris Iringan

Thursday, May 6, 2010

Temporary Designer, Decorative Accessories – PBTeen (SF)

ESSENTIAL FUNCTIONS:

• Translate trends into concepts that respond to business needs (e.g., price points, geographic considerations) for the relevant product category.

• Develop SKU-level designs from conception through revisions to sample approval. Present to Head Designer for review and approval.

• Create presentation boards.

• May present products and concepts to Merchandising.

• Gather market data on key fashion trends considering such elements as fabrication, materials, color schemes and designs.

• Identify ideas to be developed.

• Tracks department samples and ensures all samples are approved in a timely manner.

Requirements/ Qualifications: • Minimum 4 years product design experience.

• Degree in Design or equivalent experience.

• Design Skills, Creative and Inspirational thinker, Deadline driven.

This position is not eligible for visa sponsorship.

Posted By Magie Fong

Sunday, April 25, 2010

Nike YC Apparel Designer (Costa Mesa, CA)

YC Apparel Designer-047178

Description

Utilize exceptional design skills and knowledge of apparel product and processes to create innovative designs for Hurley apparel and/or Accessories products. Work with cross functional teams to create a line from concept to reality.
  • Create original innovative designs that reflect Hurley's culture and design philosophy. Understand and utilize new technologies that bring innovation to Hurley designs
  • Effectively communicate and present design concepts
  • Work with design team to produce presentation materials that effectively communicate the concept behind the line for internal and external audiences
  • Work with design management and gender team members in design, merchandising and production to ensure feasibility of designs, meeting price points, merchandising needs and product creation timeline
  • Provide prototype sampling information such as: fabrication, color, graphic applications, style, detail and fit requirements. Monitor the development of the prototype samples and interact with Development, Tech and Sample room to ensure timely completion of each project.
  • Participate in activities that will increase understanding and working knowledge of the products, product lines, product development process, commercialization process and the specific markets in which Hurley does business

Qualifications

  • Bachelors degree in Fashion design preferred
  • 3 plus years relevant design experience
  • Experience with Illustrator program

Job

Design

Primary Location

CA-Costa Mesa

Schedule

Full-time

Travel

Yes, 10% of the time

Drug Screen Required

No

Background Check Required

No

Relocation Available

Yes

Non-Compete Required

No


Posted by Kris Iringan

Textile Designer (San Francisco, CA)

Date: 2010-04-02, 12:04PM PDT
Reply to: job-rduke-1673527945@craigslist.org [Errors when replying to ads?]


Small San Fancisco based textile studio looking to add a full-time designer to our team. We create hand painted and computer generated art for the fashion industry - babies, juniors and womens.

The ideal candidate:
+ Professional, organized and creative
+ Thorough understanding of pattern repeats and a great eye for color
+ Photoshop and Illustrator expert
+ Hand drawing skills
+ Self-motivated
+ Basic sewing skills
+ Experience in apparel and home textiles
+ Printing experience
+ Sense of humor, love of hot beverages

Please send us a link to your portfolio and resume. We offer a competitive benefits package, flexible hours, and a beautiful work space.


  • Compensation: based on experience
  • Principals only. Recruiters, please don't contact this job poster.
  • Please, no phone calls about this job!
  • Please do not contact job poster about other services, products or commercial interests.




PostingID: 1673527945


Posted by Kris Iringan

Sunday, April 11, 2010

FourthFLOOR Fashion CAD Designer (NYC)

fourthFLOOR fashion has freelance opportunities available with some of the biggest names in the business. We have a high demand for skilled FREELANCE CAD Designers to act as the technical resource for a Design team and provide in-depth expert knowledge in all CAD areas.

Responsibilities:
- Work closely with CAD Manager, Design Director, fabric R&D and product development to assess and handle potential technical issues
- Work closely with Merchandisers for creating seasonal catalog
- Create computer generated prints and yarn dyes for all categories and colorways
- Present CAD ideas to the Design team
- Prepare artwork packages that comply with production ready standards
- Responsible for proactively maintaining seasonal color Palettes
- Proactively identify opportunities and recommendations for increasing workflow efficiencies

Qualifications:
- 4-year degree in Textile Design or related field
- 3-5 years related experience; fashion background a plus
- In-depth knowledge of Adobe Photoshop/Illustrator system/software/printers and CAD software (NED Graphics preferred)
- General expertise of print and textile designs, repeats, color matching and creation of colorways
- Awareness of product development from conceptualization to finished design for textiles
- Strong organizational, time management and communication skills

To apply, please send resume to nyfreelance@fourthfloorfashion.com.


  • Compensation: $60-65K
  • Principals only. Recruiters, please don't contact this job poster.
  • Please, no phone calls about this job!
  • Please do not contact job poster about other services, products or commercial interests.


Posted by Kris Iringan

Aztlan Entertainment Fashion Designer (Los Angeles)

Fashion Designer Searchmore jobs like this
This is a Part Time Job
Location: Los Angeles CA
Date Posted: 12/22/2009 8:09:24 AM
Details: We are producing a pilot and we are seeking a Bilingual (Eng/Span) fashion designer with at least 2yrs experiance and with its own connections to clothing lines/stores for a make-over/reality show catering to the age range of late 30's+!



Please tell Aztlan Entertainment that you found the listing at ENTERTAINMENTCAREERS.NET
Contact: YOU MUST BE BILINGUAL(Eng/Span), live near Los Angeles, and your own connections to clothing lines/stores, easy to work with, atttractive/handsome, and a sense of humor!!!


Posted by Kris Iringan

Saturday, February 27, 2010

Classic American Outdoors Mens Designer (Seattle, WA)

Classic American Outdoors Brand seeks a bright, talented Designer for Men’s Casual Woven shirts. Trendy, design driven company nestled in the heart of Seattle needs someone with exquisite taste level and expertise in the area of Men’s Woven’s. This is a fantastic opportunity to get a chance to work for one of the most well established brands in the industry.

Requirements:

· Must have an Outdoors Aesthetic
· Excellent compensation package and full relocation provided
· Be part of growing design team Qualifications:
· Must have strong computer skills
· 4 years minimum in menswear design
· Ability to work in a fast paced environment



Posted by Kris Iringan

Saturday, January 23, 2010

Live Nation Merchandise Art Director (San Francisco, CA)

Live Nation Merchandise has direct contracts with the artists and provides alternate streams of revenue. We provide the t-shirts when touring, licensing/joint distribution agreements, host artist websites, product direct to retail, product for the Live Nation Store (http://www.store.livenation.com/), our online store and VIP ticketing services.


Live Nation Merchandise is the leading entertainment merchandising and licensing company, holding the worldwide merchandising and marketing rights to more than 125 top music artist and entertainment properties including U2, Madonna, the Beatles, KISS, Jay-Z and Ozzy Osbourne among many others. Live Nation Merchandise enables celebrities to extend their brand and surround fans with consistent messaging via powerful marketing opportunities, including licensing agreements, innovative product development, tour services and merchandising, retail distribution partnerships, websites and ticketing packages.



Summary:


  • Provide ideas and constructive feedback regarding interdepartmental, project processes and department administrative practices to VP of Creative.
  • Field administrative, production and design related questions relating to Creative Services.
  • Maintain Live Nation Merchandise Creative Services file naming and production standards.
Requirements

Responsibilities:


Design Direction -

  • Research client, gather appropriate assets and inspiration.
  • Discuss client and project goals with project coordinator.
  • Create a written "Creative Brief" outlining project goal, project information, art direction, rough concepts, theme and style inspiration, and reference.
  • Create a style board or style guide showing reference images representing theme and style inspiration.

Design -

  • Conceptualize, illustrate, design per design direction, production and request parameters.
  • Build product comps that meet the project, file naming and production standards of Live Nation Merchandise Creative Services.

Outsource Design -

  • Identify freelance designers who are right for the job based on style, skill set and availability.
  • Provide appropriate freelance designers with design direction, file transfer information, assets and project goals.
  • Manage communication during project progress.
  • Notify freelance design of any changes in project goal.
  • Manage submissions. File submissions in appropriate folders on the Creative Server.
  • Give added direction and/or request revisions to meet project goals.
  • Provide timely updates on client approvals and feedback to freelance designer.
  • Route freelancer invoices to Creative Services Administrative Assistant.
  • Identify, negotiate and recruit new freelancers to add to roster of outside designers.
  • Manage freelancer designated FTP folders. Delete expired materials.

Project Management -

  • Manage design aspects of tour, retail, online and ticketing projects designated by VP of Creative Services.
  • Communicate with project coordinator regarding requests, direction and revisions.
  • Regularly communicate new developments and issues to VP of Creative Services.
  • Build product presentations for project coordinator/client in a manner that is easy to understand but meet Live Nation Merchandise Creative Services.
  • Provide weekly project status reports to VP of Creative Services.
  • SKILLS, KNOWLEDGE AND ABILITIES
  • MUST HAVE IMPRINTED APPAREL DESIGN AND PRODUCTION EXPERIENCE.
  • Strong organizational skills.
  • Able to take direction and constructive criticism.
  • Proven ability to stay positive and cool headed in a high pressure environment.
  • Skilled in juggling multiple projects at once.
  • Advanced skills in computer software programs such as:
  • Mac OS , creative programs such as PhotoShop CS3, Illustrator CS3, InDesign, QuarkXpress, Freehand, Acrobat, and FTP software.
  • Advanced knowledge of terminology: design and production terms for screen-print and off-set mediums.
  • Intermediate knowledge of specific industries or specialized areas: merchandising and/or music industry, production.
  • Awareness and interest in independent and mass market apparel brands.
  • Broad awareness and interest in an array of art scenes in a variety of mediums.
  • Hands-on screen-print production experience.
  • A passion for garment, design, and print fashion trends.
  • Experience in pre-flighting and setting files for offset printing for various marketing/promotional materials i.e. catalogs, calendars, etc.



Applicants for employment in the U.S. must possess work authorization which does not require sponsorship by the employer for a visa.



EQUAL EMPLOYMENT OPPORTUNITY

Live Nation strongly supports equal employment opportunity for all applicants regardless of race, sex, religion, creed, national origin, age, disability, sexual orientation or any other legally protected classification.



HIRING PRACTICES

The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job.

Live Nation recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Live Nation may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, Internet recruiting, job fairs, college recruiting and search firms.



No relocation will be offered for this position.

Posted by Kris Iringan